Ensuring that actions are carried over seamlessly from one shot to the next. You know, things like running through a door shooting with the gun in your right hand, but coming out of the door with the gun in your left. Those Action Cut Points we just talked about aren’t much use if the action doesn’t actually match.
Which does however get a little trickier when in Take 2 (a print) Mr. Orange had the gun in his right hand, but in Take 4 (also a print) it was in his left…
- It was neither - he had a gun in each hand. [↩]